LOG RULE BOOK



GENERAL RULES:

  • Each team and individual must be punctual, the timings will be strictly followed. To avoid being late, arrive at your respective field or court at least 15 minutes before your match.
  • If any player/team is late by more than 15 minutes, a walkover will be awarded.
  • For all of the sports, wearing of proper kits and house shirts is mandatory.
  • All participants are requested to be dressed in proper sports attire.
  • The referee’s decision will be binding and final, any misbehaving will result in disqualification.
  • The players will NOT argue with the Referees/Umpires. Only the Captain can come and discuss with the referee/umpire.
  • Transfer of players between teams is strictly not allowed. Teams found guilty will be disqualified from the tournament without any prior notice.
  • Only the Sportics Committee reserve the right to change the date or time.
  • All participants shall maintain a climate of mutual respect and dignity. Any remarks or gestures, during events, that degrade one’s beliefs, ethical or moral values shall not be tolerated.
  • All decisions taken by the Sportics Committee will be final and not subject to any changes.
  • All participants are reminded to respect the Sportics community, students and faculty at all times.
  • Hooting towards an individual by anyone should strictly prohibited.
  • Usage of abusive language and harassment towards anyone could ban you to play sports in the university. Any misbehaviour by a player or team towards the opponent team or the player shall face penalty according to the act ( i.e minimum penalty would be ban from 1-2 matches and maximum may result to disqualification). So you’re required to keep the sportsmanship during the game!
  • The courts are occupied according to the match timings and every team with their players have to be on time and if in any case if the court is not free and you need a practice you first have to consult any of the Sportics member.
  • If you are having issues in understanding the rules you can contact before and after the game to the d.c heads
  • Failure to abide by these rules and regulations will result in INSTANT disqualification

CRICKET RULES:

Bowled:

Cricket rules state that if the ball is bowled and hits the striking batsman's wickets the batsman is given out (WHETHER THE WICKET FALLS OR NOT )

Caught:

Cricket rules state that if a batsman hits the ball or touches the ball at all with his bat or hand/glove holding the bat then the batsman can be caught out. This is done by the fielders, wicket keeper or bowler catching the ball on the full (before it bounces). If this is done then cricket rules state the batsman is out.

Stumped:

A batsman can be given out according to cricket rules when the wicketkeeper puts down his wicket while he is out of his crease and not attempting a run (if he is attempting a run it would be a runout).

Run Out :

Cricket rules state that a batsman is out if no part of his bat or body is grounded behind the popping crease while the ball is in play and the wicket is fairly put down by the fielding side.

Hit Wicket:

Cricket rules specify that if a batsman hits his wicket down with his bat or body after the bowler has entered his delivery stried and the ball is in play then he is out. The striking batsman is also out if he hits his wicket down while setting off for his first run.

Handled The Ball:

Cricket rules allow the batsman to be given out if he willingly handles the ball with the hand that is not touching the bat without the consent of the opposition.

Timed Out :

An incoming batsman must be ready to face a ball or be at the non-strikers end with his partner within three minutes of the outgoing batsman being dismissed. If this is not done the incoming batsman can be given out.

Obstructing The Field:

A batsman is out if he willingly obstructs the opposition by word or action.

    Ways of batsmen to score runs:

  • All trees including straight and leg are sixes if the ball directly hits them.
  • The striker hits the ball and if the ball hits the CS block directly, then it will be considered as six.
  • The striker hits the ball and if the ball goes directly outside the hedge it will considered as four.
  • The striker hits the ball and if the ball doesn’t goes directly outside the hedge it will considered as two runs.
  • The striker hits the ball and if the ball goes behind the striker it will consider two runs no matter if it was direct or not.
  • The striker hits the ball and if the ball goes directly to the CS Dhaba Chaat area it will be considered as a six.

Using of bowlers in eight overs:

Minimum five bowlers will have to be used in eight overs. Three bowlers can bowl two overs. Others can bowl one over.

Basic rules:

  • If a bowler bowls a no ball, then the other ball will be considered as a free hit.
  • Umpire decisions will be the final decision, no arguments will be entertained.
  • Team will be disqualified at any use of abusive language or any act.
  • If the ball goes out of the pitch it will be considered as a dead ball and the bowler will ball again.
  • Player will not be allowed to play in a match if he will not be in a proper kit.
  • If any player calls for a time declare it will be considered as out, unless the player is injured.
  • No runner will be allowed in any condition.
  • If the team does not arrive within 15 min after the starting time, it will considered as a walk over.

FUTSAL RULES:

FUTSAL RULES:

  • The match will consist of two halves, 15 minutes each.
  • The match will be 5v5 with 3 substitutes available for each team.
  • In case of a draw result, extra time of two halves will be played. Each half will be of 5 minutes.
  • Penalties will be played to decide the result, if it is still a draw after extra time.
  • The referee has the authority to give a yellow or red card where necessary and his decision will be final.
  • In case of a red card, the team will have to play with one man less for 5 minutes after which they will be allowed to send a substitute in place of the player.
    (The player given the red card will not be allowed to return for that match) Any sort of physical reaction or abusive language towards the referee or opponent player could result in the action being reported to the Disciplinary committee.
  • A goal will not be counted if a goalkeeper’s throw or goal kick goes into the goal directly without the touch of a player.
  • Direct goal from kick in’s will not be counted, a touch is necessary.
  • Direct goal from corner kick will be counted.
  • Referees decision will be final and if there is a controversial case to happen, then the sideline referee and main referee will discuss the matter and give a final verdict depending on the scenario, which everyone will have to obey.
  • Goal kicks will be goal kicks and no throws will be allowed by the goalkeeper during a goal kick or else an indirect free kick will be given.
  • Teams are requested to make substitutes from the sideline at the middle of the pitch after informing the referee.
  • If a football is lost or damaged by any player while warming up. Then it is the team’s duty to find the ball or pay money for it. High foot foul for people wearing studs will be given a yellow card instantly and a red card if the foul is reckless, while a normal foul will be given against grippers and on a reckless foul a yellow card will be given.


VOLLEY BALL RULES:

Team and Discipline :

Each team should have a squad of 9 players which 6 are playing and 3 are substitutes (There are no reserves). Abusing/Misbehaving with other team players will not be tolerated. Strict disciplinary action will be taken against it i.e. set will be called and win will be awarded to the other team. Making noises, shouts or any types of calls by any team when the ball is in the against team’s court (even in the air) will not be tolerated. It will be considered as discipline violation as well point will be awarded to other team as well.

Service Rules :

Under Arm

The service should be made from a particular side i.e. left or right. Ball should be tossed up in the air and hit by the complete hand or palm (Not the heel of the palm). Hitting the ball with the heel of the hand shall not be allowed and warning will be given. After the first warning doing of this same foul by anyone in any of the set will award the other team with a point.

Over Arm:

The service should be made from a particular side i.e. left or right. Ball should be tossed/should not be in the hand while striking your fist on the ball (Not the heel of the palm). Hitting the ball with the heel of the hand shall not be allowed and warning will be given. After the first warning doing of this same foul by anyone in any of the set will award the other team with a point. Service has to done within 6 seconds after the Referee’s whistle.

Line Cut Rules :

Keep this in mind that line cut and touch are two different things. Line cut will be considered as fouls under following circumstances. Line cut during the service will be considered as foul and score will be awarded to against team. Line cut at the net in any circumstance will be called as a foul with a score awarded to against team.

Net Touch Rules :

Touching the net from top line in any circumstance will be considered as foul and score will be awarded to the other team. While in game if you do not touch the top line net nor you line cut on net but if your body ran’s into the net will be considered as foul and score will be awarded to against team. After the service if the ball touches the net and falls on the other side of court (touches the ground/missed by other team) the serving side will be awarded with a point. After the service if ball hits the net and doesn’t goes on the other side and falls on the serving end side then the point will be awarded to against team.

Gameplay Rules :

  • Every service will be made after the whistle of Referee. Not doing so will be a foul.
  • When ball reaches to a court the team is allowed to use three touches to cross the ball over to the other side of the court over the net more than that will be considered as foul.
  • You are allowed to use leg (below knee) to rally the ball.
  • Lifting the ball with open hand is not allowed to rally the ball and will be considered as foul.
  • If ball falls on the line will be considered as in ball.
  • If ball falls on the line on service will be considered as foul.
  • Body touch other than foot, arms and hands on the ball will be considered as foul.
  • Ball can't be catch or held. To insure that the ball is not held for a split second on scoop shots, you can't use open palm beneath the ball to hit it. Will be a foul.
  • A player cannot hit the ball 2 times subsequently doing it will be a foul.
  • Smashing the ball with heel of the hand will be considered as foul.
  • On every point there will be a rotation. The point scoring team will be rotating clock wise as shown in the picture below.
  • A player can switch places with your teammate before the ball crosses over the net from his/her side of court within the line of position i.e. a net player with a net player and same on the other positions which are to be restored back when the point is lost or scored.
  • Service can’t be blocked.
  • As long as the ball is on the opposite side of your court you are not allowed to touch it doing that will be considered as foul until it reaches on the top of the net or in your court.
  • Referee’s decision will be the final either it is right or wrong.
  • Misbehaving with referee will lead to disqualification of the team from the tournament.

TABLE TENNIS RULES:

Scoring

For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin. A point is scored after each ball is put into play (not just when the server wins the point as in volleyball). The edges of the table are part of the legal table surface, but not the sides.

Flow of the Match

Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table. In the final game (ie 5th game), the players switch side again after either player reaches 5 points.

Legal Service

The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server's side and then the opponent's side. If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are reserved.

A POINT

  • Unless the rally is a let, a player shall score a point
  • If an opponent fails to make a correct service.
  • If an opponent fails to make a correct return.
  • If, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent.
  • If the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent.
  • If an opponent obstructs the ball.
  • If an opponent deliberately strikes the ball twice in succession.
  • If an opponent, or anything an opponent wears or carries, moves the playing surface.
  • If an opponent, or anything an opponent wears or carries, touches the net assembly.
  • If an opponent's free hand touches the playing surface.
  • If a doubles opponent strikes the ball out of the sequence established by the first server and first receiver.

A GAME

A game shall be won by the player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.

A MATCH

A match shall consist of the best of 3. The team’s has to win 2 single matches consistently to gain points table in point which will be played by two players of the team. If one of its player loses than decision will be on the doubles.

BASKETBALL RULES:

RULE - Jump ball situations

A jump ball situation occurs when:
  • A held ball is called.
  • The ball goes out-of-bounds and the officials are in doubt or disagree about which of the opponents last touched the ball.
  • A double free-throw violation occurs during an unsuccessful last or only free throw

RULE - BALL HANDELING

A player shall not run with the ball, deliberately kick or block it with any part of the leg or strike it with the fist. However, to accidentally come into contact with or touch the ball with any part of the leg is not a violation

RULE - THROW-IN

The player taking the throw-in shall not:
  • Take more than 5 seconds to release the ball.
  • Step into the playing court while having the ball in his hand(s).
  • Cause the ball to touch out-of-bounds, after it has been released on the throwin.
  • Touch the ball on the playing court before it has touched another player.
  • Cause the ball to enter the basket directly.
  • Move from the designated throw-in place behind the boundary line laterally in one or both directions, exceeding a total distance of 1 m before releasing the ball. He is, however, permitted to move directly backwards from the boundary line as far as circumstances allow. During the throw-in other player(s) shall not
  • Have any part of their bodies over the boundary line before the ball has been thrown-in across the boundary line.
  • Be closer than 1 m to the player taking the throw-in when the throw-in place has less than 2 m distance between the boundary line and any out-of-bounds obstructions

RULE – TIME OUT

Each team may be granted:
  • 2 time-outs during the first half
  • 3 time-outs during the second half with a maximum of 2 of these time-outs in the last 2 minutes of the second half
  • 1 time-out during each extra period.

RULE - VIOLATIONS

The ball is caused to go out-of-bounds by the last player to touch or be touched by the ball before it goes out-of-bounds, even if the ball then goes out-of-bounds by touching something other than a player. If the ball is out-of-bounds because of touching or being touched by a player who is on or outside the boundary line, this player causes the ball to go out-of-bounds. If a player(s) move(s) to out-of-bounds or to his backcourt during a held ball, a jump ball situation occurs

RULE - Dribbling

A player shall not dribble for a second time after his first dribble has ended unless between the 2 dribbles he has lost control of a live ball on the playing court because of: • A shot for a field goal. • A touch of the ball by an opponent. • A pass or fumble that has touched or been touched by another player.

RULE - Travelling

Establishing a pivot foot by a player who catches a live ball on the playing court: • While standing with both feet on the floor: The moment one foot is lifted; the other foot becomes the pivot foot. • While moving: If one foot is touching the floor, that foot becomes the pivot foot. If both feet are off the floor and the player lands on both feet simultaneously, the moment one foot is lifted, the other foot becomes the pivot foot. If both feet are off the floor and the player lands on one foot, then that foot becomes the pivot foot. If a player jumps off that foot and comes to a stop landing on both feet simultaneously, then neither foot is a pivot foot. Progressing with the ball by a player who has established a pivot foot while having control of a live ball on the playing court: • While standing with both feet on the floor: To start a dribble, the pivot foot may not be lifted before the ball is released from the hand(s). To pass or shoot for a field goal, the player may jump off a pivot foot, but neither foot may be returned to the floor before the ball is released from the hand(s). • While moving: To pass or shoot for a field goal, the player may jump off a pivot foot and land on one foot or both feet simultaneously. After that, one foot or both feet may be lifted from the floor but neither foot may be returned to the floor before the ball is released from the hand(s). To start a dribble, the pivot foot may not be lifted before the ball is released from the hand(s). • While coming to a stop when neither foot is the pivot foot: To start a dribble, neither foot may be lifted before the ball is released from the hand(s). To pass or shoot for a field goal, one foot or both feet may be lifted but may not be returned to the floor before the ball is released from the hand(s). A player falling, lying or sitting on the floor: • It is legal when a player falls and slides on the floor while holding the ball or, while lying or sitting on the floor, gains control of the ball. • It is a violation if the player then rolls or attempts to stand up while holding the ball

RULE - 3 seconds

A player shall not remain in the opponents' restricted area for more than 3 consecutive seconds while his team is in control of a live ball in the frontcourt and the game clock is running. Allowances must be made for a player who:
  • Makes an attempt to leave the restricted area.
  • Is in the restricted area when he or his team-mate is in the act of shooting and the ball is leaving or has just left the player's hand(s) on the shot for a field goal.
  • Dribbles in the restricted area to shoot for a field goal after having been there for less than 3 consecutive seconds. To establish himself outside the restricted area, the player must place both feet on the floor outside the restricted area.

RULE - Ball returned to the backcourt

A team which is in control of a live ball in their frontcourt may not cause the ball to be illegally returned to their backcourt. In such cases the ball shall be awarded to the opponents for a throw-in in their frontcourt at the place nearest to the infraction except directly behind the backboard.

RULE - 5 fouls by a player

A player who has committed 5 fouls shall be informed by an official and must leave the game immediately. He must be substituted within 30 seconds.

RULE - Free throws

A free throw is an opportunity given to a player to score 1 point, uncontested, from a position behind the free-throw line and inside the semi-circle. A set of free throws is defined as all free throws and possible subsequent possession of the ball resulting from a single foul penalty. When a personal foul is called the free throw(s) shall be awarded as follows:
  • The player against whom the foul was committed shall attempt the free throw(s).
  • If there is a request for him to be substituted, he must attempt the free throw(s) before leaving the game.
  • If he must leave the game due to injury, having committed his 5 fouls or having been disqualified, his substitute shall attempt the free throw(s). If no substitute is available, any team-mate as designated by his coach shall attempt the free throw(s).

RULE - PERSONAL FOUL

A personal foul is a player’s illegal contact with an opponent, whether the ball is live or dead. A player shall not hold, block, push, charge, trip or impede the progress of an opponent by extending his hand, arm, elbow, shoulder, hip, leg, knee or foot, nor by bending his body into an 'abnormal' position nor shall he indulge in any rough or violent play

BRIEF DISCUSSION ON FOULS

Fouls

Definition
A foul is an infraction of the rules concerning illegal personal contact with an opponent and/or unsportsmanlike behavior. Any number of fouls may be called against a team. Irrespective of the penalty, each foul shall be charged, entered on the score sheet against the offender and penalized accordingly. Contact: General principles Cylinder principle The cylinder principle is defined as the space within an imaginary cylinder occupied by a player on the floor. It includes the space above the player and is limited to:
  • The front by the palms of the hands,
  • The rear by the buttocks, and
  • The sides by the outer edge of the arms and legs.

The hands and arms may be extended in front of the torso no further than the position of the feet, with the arms bent at the elbows so that the forearms and hands are raised. The distance between his feet will vary according to his height. Principle of verticality During the game, each player has the right to occupy any position (cylinder) on the playing court not already occupied by an opponent. This principle protects the space on the floor which he occupies and the space above him when he jumps vertically within that space. As soon as the player leaves his vertical position (cylinder) and body contact occurs with an opponent, who had already established his own vertical position (cylinder), the player who left his vertical position (cylinder) is responsible for the contact. The defensive player must not be penalized for leaving the floor vertically (within his Cylinder) or having his hands and arms extended above him within his own cylinder. The offensive player, whether on the floor or airborne, shall not cause contact with the defensive player in a legal guarding position by:

  • Using his arms to create more space for himself (pushing off).
  • Spreading his legs or arms to cause contact during or immediately after a shot for a field goal.
  • Legal guarding position
  • A defensive player has established an initial legal guarding position when: He is facing his opponent
  • He has both feet on the floor.

The legal guarding position extends vertically above him (cylinder) from the floor to the ceiling. He may raise his arms and hands above his head or jump vertically but he must maintain them in a vertical position inside the imaginary cylinder. Guarding a player who controls the ball When guarding a player who controls (holding or dribbling) the ball, the elements of time and distance do not apply. The player with the ball must expect to be guarded and must be prepared to stop or change his direction whenever an opponent takes an initial legal guarding position in front of him, even if this is done within a fraction of a second. The guarding (defensive) player must establish an initial legal guarding position without causing contact before taking his position. Once the defensive player has established an initial legal guarding position, he may move to guard his opponent, but he may not extend his arms, shoulders, hips or legs to prevent the dribbler from passing by him. When judging a charge/block situation involving a player with the ball, an official shall use the following principles:

  • The defensive player must establish an initial legal guarding position by facing the player with the ball and having both feet on the floor.
  • The defensive player may remain stationary, jump vertically, move laterally or backwards in order to maintain the initial legal guarding position.
  • When moving to maintain the initial legal guarding position, one foot or both feet may be off the floor for an instant, as long as the movement is lateral or backwards, but not towards the player with the ball.
  • Contact must occur on the torso, in which case the defensive player would be considered as having been at the place of contact first.
  • Having established a legal guarding position the defensive player may turn within his cylinder to avoid injury.
  • In any of the above situations, the contact shall be considered as having been caused by the player with the ball.
Guarding a player who does not control the ball

A player who does not control the ball is entitled to move freely on the playing court and take any position not already occupied by another player. When guarding a player who does not control the ball, the elements of time and distance shall apply. A defensive player cannot take a position so near and/or so quickly in the path of a moving opponent that the latter does not have sufficient time or distance either to stop or change his direction. The distance is directly proportional to the speed of the opponent, but never less than 1 normal step. If a defensive player does not respect the elements of time and distance in taking his initial legal guarding position and contact with an opponent occurs, he is responsible for the contact. Once a defensive player has established an initial legal guarding position, he may move to guard his opponent. He may not prevent him from passing by extending his arms, shoulders, hips or legs in his path. He may turn within his cylinder to avoid injury. A player who is in the air A player who has jumped into the air from a place on the playing court has the right to land again at the same place. He has the right to land on another place on the playing court provided that the landing place and the direct path between the take-off and landing place is not already occupied by an opponent(s) at the time of take-off. If a player has taken off and landed but his momentum causes him to contact an opponent who has taken a legal guarding position beyond the landing place, the jumper is responsible for the contact. An opponent may not move into the path of a player after that player has jumped into the air. Moving under a player who is in the air and causing contact is usually an unsportsmanlike foul and in certain circumstances may be a disqualifying foul. Screening is an attempt to delay or prevent an opponent without the ball from reaching a desired position on the playing court. Legal screening is when the player who is screening an opponent:

  • Was stationary (inside his cylinder) when contact occurs.
  • Had both feet on the floor when contact occurs.
Illegal screening is when the player who is screening an opponent:
  • Was moving when contact occurred.
  • Did not give sufficient distance in setting a screen outside the field of vision of a stationary opponent when contact occurred.
  • Did not respect the elements of time and distance of an opponent in motion when contact occurred.
If the screen is set within the field of vision of a stationary opponent (front or lateral), the screener may establish the screen as close to him as he desires, provided there is no contact. If the screen is set outside the field of vision of a stationary opponent, the screener must permit the opponent to take 1 normal step towards the screen without making contact. If the opponent is in motion, the elements of time and distance shall apply. The screener must leave enough space so that the player who is being screened is able to avoid the screen by stopping or changing direction. The distance required is never less than 1 and never more than 2 normal steps. A player who is legally screened is responsible for any contact with the player who has set the screen. Charging Charging is illegal personal contact, with or without the ball, by pushing or moving into an opponent’s torso. Blocking Blocking is illegal personal contact which impedes the progress of an opponent with or without the ball. A player who is attempting to screen is committing a blocking foul if contact occurs when he is moving and his opponent is stationary or retreating from him. If a player disregards the ball, faces an opponent and shifts his position as the opponent shifts, he is primarily responsible for any contact that occurs, unless other factors are involved. The expression 'unless other factors are involved' refers to deliberate pushing, charging or holding of the player who is being screened. It is legal for a player to extend his arm(s) or elbow(s) outside of his cylinder in taking position on the floor but they must be moved inside his cylinder when an opponent attempts to pass by. If the arm(s) or elbow(s) are outside his cylinder and contact occurs, it is blocking or holding. No-charge semi-circle areas The no-charge semi-circle areas are drawn on the playing court for the purpose of designating a specific area for the interpretation of charge/block situations under the basket. On any penetration play into the no-charge semi-circle area any contact caused by an airborne offensive player with a defensive player inside the no-charge semicircle shall not be called as an offensive foul, unless the offensive player is illegally using his hands, arms, legs or body. This rule applies when:
  • The offensive player is in control of the ball whilst airborne
  • He attempts a shot for a field goal or passes off the ball
  • The defensive player has one foot or both feet in contact with the no-charge semi-circle area.
Contacting an opponent with the hand(s) and/or arm(s) The touching of an opponent with a hand(s) is, in itself, not necessarily a foul. The officials shall decide whether the player who caused the contact has gained an advantage. If contact caused by a player in any way restricts the freedom of movement of an opponent, such contact is a foul. Illegal use of the hand(s) or extended arm(s) occurs when the defensive player is in a guarding position and his hand(s) or arm(s) is placed upon and remains in contact with an opponent with or without the ball, to impede his progress. To repeatedly touch or 'jab' an opponent with or without the ball is a foul, as it may lead to rough play. It is a foul by an offensive player with the ball to:
  • 'Hook' or wrap an arm or an elbow around a defensive player in order to obtain an advantage.
  • 'Push off' to prevent the defensive player from playing or attempting to play the ball, or to create more space for himself.
  • Use an extended forearm or hand, while dribbling, to prevent an opponent from gaining control of the ball.
  • It is a foul by an offensive player without the ball to 'push off' to: Get free to receive the ball.
  • Prevent the defensive player from playing or attempting to play the ball.
Create more space for him-self. Post play The principle of verticality (cylinder principle) applies also to post play. The offensive player in the post position and the defensive player guarding him must respect each other's rights to a vertical position (cylinder). It is a foul by an offensive or defensive player in the post position to shoulder or hip his opponent out of position or to interfere with his opponent's freedom of movement using extended arms, shoulders, hips, legs or other parts of the body. Illegal guarding from the rear Illegal guarding from the rear is personal contact with an opponent, by a defensive player, from behind. The fact that the defensive player is attempting to play the ball does not justify his contact with an opponent from the rear. Holding Holding is illegal personal contact with an opponent that interferes with his freedom of movement. This contact (holding) can occur with any part of the body. Pushing Pushing is illegal personal contact with any part of the body where a player forcibly moves or attempts to move an opponent with or without the ball.

THROWBALL RULES:

  • Two teams of 5 players, with a maximum of three substitute players (max 8 players in total) is allowed for each team (Maximum five substitutions during a set)
  • A team can take two time-outs of 30 seconds each during a set.
  • The first team to score 25 points wins a set. A match is three sets.
  • Service: one within five seconds after the referee whistles and is done from the service zone, without crossing the end line. A player cannot jump while serving the ball. The service ball must not touch the net. Double touch is not allowed for receiving the service ball and players stay in 2-3-2 position during the serve.
  • During a rally, the ball must be caught at once with both hands, without any sound or movement of the ball within the hands. Two
  • players are not allowed to catch the ball simultaneously.
  • The ball is thrown within three seconds after being caught, only from above the shoulder-line and only with one hand. A player can jump when throwing the ball, which can touch the net
  • The ball is not touched with any part of the body other than the palm when catching or throwing (body touch). The ball can’t be shifted (passed) to the left or right, nor deliberately pushed.
  • The referee’s decision will be final.